Prediction Markets
Inside Your Game

An SDK that lets any game embed prediction markets directly into the gameplay. No external sites. No complex oracles. Just seamless in-game betting on real matches and events.

Built for Modern Games

Seamlessly integrate prediction markets without breaking immersion. Designed for performance, scalability, and developer experience.

Game-Native Oracles

Forget Chainlink. Your game server creates and resolves markets instantly using your own event data. Fully verifiable and trustless through on-chain proofs.

01 event GameEnd(winner_id);
02 market.resolve(winner_id);
03 // Payouts distributed instantly

New Revenue Stream

Take a 2% fee on every bet placed in your game. Monetize engagement, not just skins.

Instant Settlement

Powered by Solana for sub-second finality. Players get paid the moment the match ends.

Works with any Genre

MMORPGs

Guild wars & boss drops

Esports

Tournament outcomes

Shooters

K/D ratios & match wins

Strategy

Territory control

Simple, Powerful

Create markets, place bets, and resolve outcomes with clean, intuitive methods.

Minecraft Server #42

Will the server reach 100 Mob Kills?

65 / 100

Bet Placed!

You bet on

npm install

One package, all features included

TypeScript First

Full type safety out of the box

UI Widgets

Optional embeddable components

Get Early Access

Be the first to integrate prediction markets into your game. Join the waitlist for SDK beta access and developer updates.

No spam. Just updates on launch and early access.